Minggu, 07 Agustus 2016

Free Ebook , by Simon Jackson

Free Ebook , by Simon Jackson

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, by Simon Jackson

, by Simon Jackson


, by Simon Jackson


Free Ebook , by Simon Jackson

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, by Simon Jackson

Product details

File Size: 24072 KB

Print Length: 476 pages

Publisher: Packt Publishing (August 26, 2014)

Publication Date: August 26, 2014

Sold by: Amazon Digital Services LLC

Language: English

ASIN: B00N2RWO7K

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Amazon Best Sellers Rank:

#756,941 Paid in Kindle Store (See Top 100 Paid in Kindle Store)

I use Unity 5.0.0 and this book was made with Unity 4.3 and 4.6 in mind. Regardless, in a matter of 3 hours, I got through the first 3 chapters of the book, implementing and debugging (any errors and typos that I made) the code and resources given in this book and have had 0 compatibility issues. Everything runs smoothly and I am learning a good bit about how things should work so that whenever I make my own project at the end of this, I will be able to do the file structures and such without any issues. I honestly did not read the full title of this book, so I had no idea that it was based around designing an RPG until after I delved into the book itself. Regardless, I have had ideas in the past for RPG style games that I wanted to make, so this will get me the skills and mindset necessary to create an RPG style game.

Going through this book now...I'm getting frustrated with it at times...The way the chapters are structured it's hard to tell if the author wants you to do what's written in the section of the book, or just read the section. Also there are about 200 posts to the Errata, so if you do buy the book go to the errata and read through it to get an understanding of where all the screw ups are. The websites that he references to go to where you get your assets has changed their layout, so you'll have a slight headache trying to find what you need, this isn't covered in the Errata I just found out.Overall, the book contains some useful information, but I voted only a 3 due to the ease of getting through the chapters. It is frustrating, but that comes with any new skill you're trying to learn. The way in which this book is structured makes it even more frustrating at times.

An excellent introductory text to 2D Game Development. The explanations are clear and easy to follow. There are some minor changes that have to be made to the code due to Unity version changes.If you want to learn how to use Unity for 2d Games, this is the right book to start with.

Good book, but make sure you buy the latest print. Chapter 5 (2014 edition) should have more illustrative examples, for the theoretical part.

great for people interested in game development

So far so good. Havent made it too far into the book yet, but of all the Unity books I have read so far, this one is by far the best. Everything is broke down nice and simple, and there are plenty of illustrations to go along with it. Author is well versed and thorough. My only complaint (not about the book) but is with the kindle version. Please fix your format so that highlighted text works please.

The code examples in this book is outdated.Not only will you find use of code marked as deprecated, but you will also find use of code that is no longer supported by Unity at all.I can't recommend it as it is now, but i hope it receives an update so that it can be used with Unity 5.x

Has great and nice content. However, for a foreigner, is difficult to understand the langague. Moreover, it is not didactic.

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